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※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2014-01-05 06:45:16
看板 WoT
作者 hsinhanchu (hsinhanchu)
標題 [情報] Storm回答KTTS/ASAP
時間 Sat Jan  4 18:30:11 2014



天啊好多(大概已經看到一千P幣了),翻譯內容會比較隨便。
翻完剛好去吃晚餐。



=
- the turrets will fly (after ammo rack explosion) off even for those with
Havoc disabled, as it is calculated server-side
砲塔被炸飛後的位置是伺服器決定的,即使玩家關掉物理特效也一樣。

- the issue whether it will be possible to shoot a house and bury someone in
the rubble is still being investigated, but this will most likely not come
建築物中彈掉落的磚石會不會埋住戰車研究中,應該是不會。損害部分未決定。

- behavior of the tank will not change by the introduction of the independent
suspension, the independent suspension is only client-side visual, the
movement pattern will be the same for all the models, because the server doesn
’t have the capacity to calculate every roadwheel movement independently
獨立懸吊只是好看的效果,由客戶端運算且不影響戰車特性,伺服器沒那麼多資源搞這個

- in historical battles, the amount of ammo carried will be similiar to the
real values (SS: limited amount of gold ammo)
歷史模式中彈藥配置會類似史實(SS:金彈數量受限)。
(粗略數值大約參考一下:穿甲彈/特種穿甲彈/高爆彈的配置約為5~6:1:5)

- currently, Wargaming is planning to increase crit chances by HE shells (!),
it’s possible they will be also further rebalanced otherwise
WG目前準備增加HE的模組破壞機會(crit在WoT基本就是這樣理解),也可能近一步再平衡
(譯註:如果105HESH可以改回570dmg就好了)

- the situation where you wait for the MM for (let’s say) 30 seconds to put
your vehicle into battle even if there are tons of vehicles of your tier in
queue is due to the fact one of the main MM rules is the even spread between
battle tiers (SS: as in, the MM is waiting to put your tier 6 tank into tier
8 battle even though there are plenty of other tier 6 tanks in the queue)
即使有很多同階車玩家在分房區還等很久:MM會試著平均把玩家扔進平均的分房階,也就
是說即使有一堆T6在排隊,如果已經在T6帶頭很多場,那MM就會試著把你分到T7/8。


- developers haven’t decided yet, whether the HD client will be a special
client (as in, two clients – one for HD, one regular) or whether there will
be simply one client and HD textures will come in a separate (optional)
texture pack
開發組還沒決定HD要不要做成另一個獨立的客戶端程式,還是只是個貼圖包。

- Storm states that the option with two client sucks, because there would
have to be double testing, double client build assembly etc.
雙客戶端會加倍工作量(測試之類的),所以Storm很明顯不喜歡。

- the autodetection of settings mechanism will be reworked
在設定中自動偵測電腦已決定效能的功能會重做。

- there will definitely be two renders (improved and old) and two sets of
content (regular and HD textures)
會有新舊的濾鏡和正常/HD材質包。

- developers haven’t decided yet whether debris from buildings will be able
to damage your vehicle
見第二條。

- the heavier the flying turret (after ammo rack explosion) will be, the more
damage will it do to you if it lands on you
被越重的砲塔砸到會越慘。


- Storm states that the fact Maus turret would fly off (if only a bit) after
ammo rack explosion is realistic.
Storm表示鼠式的砲塔炸飛是有可能的。
(譯註:砲塔本身多重不是重點,而是內部的發射藥總量。畢竟也不是沒看過六百噸
的砲塔炸飛到和艦橋同高...)

- tier 10 TD nerf (SS: reduced alpha) will come in 8.11, some TD’s will not
keep their DPM (SS: that means some TD’s will have their DPM nerfed too by
not only reducing the alpha, but also by not compensating the reduction by
ROF buff)
8.11會砍TXTD的alpha,某些車的RoF不會補償,因此DPM會跟著降。

- apparently, 9.0 will also bring new sounds for the vehicles (for movement
and engine, not guns), such as the realistic “clanking” of tracks (Storm: “
Something like that”), there will also be (“when it’s done it’s done”)
turret rotation sound
9.0會有新的音效(移動+引擎),例如說履帶的撞擊聲(說好的換檔聲咧)。
砲塔迴轉聲WIDID。
(譯註:打個廣告,個人推薦gnomefather的音效包。)

- it’s not yet clear when will new reworked chat system come (resp. it’s
not clear whether it will be in 9.0 or not)
還沒決定聊天系統的重製時程。
(不確定是不是9.0)

- new tier 8 premium vehicle will not come anytime soon – in one of the
recent streams, some community guy (Evilly?) mentioned something about a new
tier 8 premium coming soon, but Storm categorically states that it is him,
who decides what tank gets released when and that tier 8 premium is not
planned for near future
新的T8Prem短期內不會出現,Storm表示這是他說了算的事情,其他人在實況轉播的
小道消息聽聽就好。

- there are no plans apparently for PhysX introduction
目前不打算引入PhysX

- armor of turrets flying off will not be considered apparently (Storm states
that the ripped off turret will act “just like a destroyed vehicle –
 impenetrable”), but it will be possible to tip them over on their roof
炸飛的砲塔似乎就會變成無法穿透物體。不過還是可能讓砲塔頂著地。

- “T95 will be a special tank, not regular” (SS: according to this, it’s
possible the second American medium branch might not get the T95 as a top
tank at all – who knows?)
T95會是特殊車輛。
(SS:所以MT二線搞不好不會有T95當頂車,一切不明。)
(譯註:反正T95有一大堆改型,把裝了90公厘滑膛砲的次型號砍掉最少也還有個三台能用)


- there are no plans for 2014 to introduce the possibility to penetrate dead
tanks (wrecks) – Storm: “And do we need it? It could change the gamplay
strongly at some points” – later, he adds: “We discussed the option of
having penetrable wrecks – it wouldn’t stress the server much. The real
question is – why the hell would we do it?”
不打算在今年引入打穿殘骸的功能,Storm表示「這會改變遊戲進行方式,我們需要嗎?」
,稍後補上「我們討論過了,並不會讓伺服器超載,但是他毛的要這功能幹嘛?」

- there are no plans to introduce visual “aging” of the vehicle (SS: as in,
a vehicle used a lot would look worn out), the only thing that is planned is
the tank getting dirty in battle
不打算讓戰車舊化,但是在戰鬥中戰車會變髒(泥土etc)。

- the damage and penetration of shells in historical battles will not differ
from those in random battles, apart from the amount of ammo carried, which
will be set in advance (apparently a T-34/76 will carry half of the shells as
AP, half as HE and several pieces of gold ammo)
歷史模式的彈藥傷害/穿甲不會變,但是彈藥數目會先設定好。
(例如T-34/76會帶一半AP一半HE加幾發APCR)

- it’s not yet known, what kind of computer will be required to run the HD
client
還不確定HD要多好的電腦。

- KV-5 will most likely not be buffed or nerfed anytime soon, Storm states
that its stats and profitability are fine
Storm表示KV-5的勝率和賺錢能力都OK,最近應該不會動。

- the first part of the HD graphics will come in 9.0
HD會在9.0引入。

- Q: “How will the historical battle interface look?” A: “You’ll see on
the common test :))”
「史實模式的介面長怎樣?」
「等PT囉。」


- Storm “wants to level the profitability of all tier 8 premium tanks to the
current Jagdtiger 88 level” (SS: this most likely means an improvement to
the majority of tier 8 prems, as Jagdtiger 88 is currently third from above
in profitability, according to Storm)
Storm「希望把所有T8Prem的印鈔水準拉到88JT的水準」
(SS:代表多數的T8Prem的賺錢係數會上升。)
(譯註:所以以後可以開IS6挑戰一下單場十五萬?)

- ammo rack explosion will apparently not damage nearby tanks (Storm states
that the explosion is generally contained within the tank), it will not also
be possible to make the ammo rack detonate after the tank is dead
彈藥爆炸不會傷到附近的戰車,也無法引爆殘骸的彈藥架。

- large buildings will not be completely destroyable, they will crumble, but
their “skeleton” (framework) will remain
大型建築無法完全摧毀但還是會垮,建築物的骨架結構會留下。

- when demolishing a building (second floor), this will affect most likely
the artillery shell trajectory (SS: as in, if you demolish the second floor,
it will stop being an obstacle for artillery shell flight)
炸掉建築物上層最主要會影響SPG彈道。
(SS:炸掉了就不會擋砲彈了)
(譯註:那我覺得以後Lakeville的玩法會改很多...)

- the optimization for weak computers and the new graphics are both developed
at the same time
為了舊電腦做的優化和新視覺效果同步進行中。

- 8.11 will not bring much in the way of optimization: WoT will start running
on new BigWorld version (2.4.1) and there will be some small memory and
processing optimizations
8.11不會有太多優化內容,WOT會開始用新的BigWorld引擎,外加一些對記憶和運算
的小改進。

- more graphic optimization will appear in 9.0: “New graphic features will
eat FPS and in order not to fall out of the set boundaries, we’ll have to
optimize”
9.0會有更多圖像優化。「新的效果會吃掉FPS,我們會做優化以免讓FPS數掉出我們預
設的下限。」


- apparently, Wargaming managed to find the RU251 prototype and the owner
(not specified who) sent them some photos of it, they are waiting for further
documents
WG看來是找到了消失的RU251並且和所有者連絡上了。
目前拿到了幾張照片,還在等進一步的技術文件。

- maps bigger than 1,5× 1,5km will not come soon
短期內不會有大於1.5*1.5的地圖。

- Q: “When will there be a revamp of light tanks” A: “Hell if I know”
「什麼時候要對LT做全面重新平衡?」
「幹我哪知道」

- Storm confirms: Americans will get the Chaffee LT branch prolonged to tier 8
Storm確認USLT會延伸到T8
(有很多作法,例如M24 > T37 > M41 Walker Bulldog > T49)

- first tanks to be reworked to HD will be mass-produced (Panzer IV, T-34/76)
and legendary (Tiger, Maus)
第一批改為HD的戰車會是大量生產型(例如四號和T-34)或是有重要象徵意義(虎式/鼠式)

- apparently the 8.11 will bring the features announced earlier (SS: like
switching off the battle chat) “if we manage to fit it in”
8.11會有一些之前說過的改動(例如關掉戰鬥談話系統)(←到底為什麼會有人用這個)
「只要工程部門能塞進去」。
(順帶一提,最近用script的越來越討人厭,一堆不改語言讓西里爾字母或是西班牙文滿天
飛的不提,把F7的help改成什麼"I desperately need help at XX, anyone cares?"並不
會讓隊友更想幫忙。)

- developers tried to disable the possibility to shoot at allies, but they
decided not to do it, as it sometimes interferes badly with the gameplay
Team damage有考慮過廢止,不過開發組後來想想算了,某些情況下會破壞遊戲進行。


- there will be no Havoc “cheats”, because Havoc doesn’t influence
anything gameplay-wise, only visuals
Havoc只影響視覺效果,不可能用來作弊。

- map Kharkov will not come in 8.11
卡爾可夫不會在8.11推出。

- houses and flora in game will have their polygons increased as well
建築和植物的多邊形也會改善。

- 8.11 will most likely come in February according to the regular schedule
依照既定時程,8.11大約會在二月上路。

- turning the tanks on the roof (tipping over) will be implemented BEFORE all
the tanks are remodelled, as WG discovered almost all the models are in good
enough quality to have this implemented
讓戰車翻覆的功能會在模型重製前實裝,WG認為他們的模型已經做得夠好了。

- building destruction will be introduced in batches throughout the year, not
all at once
建築物破壞功能會在今年逐步安裝。

- developers are still deciding, whether to introduce new maps to Team Battles
開發組還在考慮要不要給隊伍模式新地圖。

- the new formula for Personal Rating published? “Not yet”
公開新PR的公式?
「還沒」
(譯註:反正也沒人把WG的PR當一回事,看WN7/8就好。)


- it will be possible to see in advance, what map you will be getting in Team
Battles and to adjust your team’s tank setup accordingly
有可能在隊伍模式中先看到要打的地圖,據以調整隊伍組合。

- SU-26 getting it’s 122mm gun back? “Hell if I know” (SS: in this case,
the meaning is unclear – Russian phrase “Chuj znaet” can also mean a
dismissal, like “fuck off”)
SU-26裝回122砲?
「吃土去吧。」
(想洗戰績有其他更簡單的車,例如說IS6就是個很方便的選擇)

- there will be “a few event vehicles” in 8.11 (SS: in this case “event”
 means any type of tank that is not regular, eg. premium, special, promo
etc.), there will be a “very cool” new map in 8.11 too
8.11會有幾台「活動車(不是一般車輛/金幣車/獎勵車之類的)」,外加有「很酷的」新地
圖。
(題外:這幾天打了兩百多場只打到一場隱谷,MM WHY?)

- there are plans to rework even new maps like Pearl River
有計畫重製新地圖,例如說珠江。

- there will be no “return previously sold crew” function in client, it’s
possible to ask for this return via a support ticket though
不打算在客戶端增加救回意外解雇組員的功能,可以試試看寫回報單。


- regarding low tier TD rebalance, Storm states that some TD’s might get a
camo nerf
低階TD重新平衡部分,某些TD可能會砍隱蔽性。

- Storm confirms that there is a new motion model in works, that will include
for example shifting gears, he states that the difference between gearboxes
will be in the amount of gears the vehicles have (SS: sort of important,
because on tracked vehicles in real life, switching gears produces a “jerk”
, that could theoretically screw up aiming), it will however not be possible
to shift manually
Storm確認正在製作換檔功能,不同的變速箱會影響檔位數量,而且無法手動換檔。
(SS:換檔的時候車會震一下,理論上會影響瞄準)

- the amount of transferred info from client to server (in order to make the
game run better on bad connections) will not be reduced
客戶/伺服器端的資料交換量不會減少(以便讓網路爛的玩家玩得比較順)


- for now, gold ammo will not be rebalanced (including the idea to reduce the
damage done by HEAT shells)
目前不打算重新平衡金彈(包含HEAT減傷的提議)

- visual changes in barracks, shop etc. are not planned for anytime soon
短期內不打算更動兵營、商店之類的介面。

- new Soviet voiceover will come “it’s done when it’s done”
新蘇聯語音WIDID

- for now, Storm doesn’t want to buff the Super Pershing
目前Storm還不打算buff超潘
(SP現在很好用,機動性提升對這輛車的性能幫助非常大。)

- E-25 will not get to carry more ammo
E-25不會有更多彈藥
(60發真的很少,80差不多)

- it’s not yet decided whether the Italians will get a full tree or will be
in the EU tree
還沒決定義大利戰車會是一條線還是EU的一部份。
(頂階車大概會是Oto Melala的M-47M,天啊又要研發一根L7....)

- apart from disabling the battle chat, there will apparently be an option to
see chat history
除了不看談話紀錄外,還會多個功能是看戰鬥談話的log。

- it’s possible that during HD rework, other tanks will have their models
completely reworked like the IS-4 (SS: missing MG etc.)
HD重製的時候有些戰車可能會重製模型,例如說IS4(SS:把少掉的機槍補回來之類的)。

- Storm states that in order for a nation to be implemented as a separate
tree, it HAS to have all the class branches up to tier 10
Storm表示要讓一個國家獨立成樹,那要讓「每條線」都可以爬到TX。


- there are no plans to introduce the Mag’Ach, Tiran and other Israeli tanks
– for now
暫時不打算引入以色列版本的巴頓或是T54之類的,至少暫時是這樣。
(其實我還挺想玩Sho't的。)

- Storm’s three favourite games are Fallout (Fallout 2 and New Vegas),
Heroes of Might and Magic and Gothic
Storm最喜歡的三款遊戲:掉出去(二代和FONV)、魔法門之英雄無敵和Gothic(這款的中文
譯名叫什麼來著,救世英豪?)

- Havoc will run in parallel on all the processor cores
Havoc會支援多核心平行運算

- it’s possible WoT will support multiple videocards running at once
WOT可能支援多張顯示卡同時運作。

- Storm stated he will not yet disclose, how exactly will the HD client track
model work, but he added that it will be something optimized, like the way
War Thunder has it
Storm表示還沒公開HD版的履帶模型會怎麼運作,不過他說會是某些優化過的方式,例如
隔壁棚那樣。

- specifically adding more viewrange to vehicles that are open-topped but
suck (SU-85B) is not planned
並不打算特別幫開頂但是很爛的車(例如SU-85B)追加更多視野

- E-25 is not better than other tanks of its tier according to Storm
Storm表示E-25並沒有比同階車更好。
(主要是HP太少,戰術受限)

- Storm on BigWorld and whether he likes it: “Hard to say. It has its
advantages and disadvantages. I would have chosen it anyway, because the
networking part of it is really good.”
Storm評論BigWorld,以及回答他喜不喜歡這個引擎:「很難說,有好有壞,但是因為網路
部分的功能很好,所以還是會用」

- Havoc was selected over PhysX, because it has “good support for both
platforms”
選Havoc而非PhysX的原因是前者對於兩個平台(PC/XBOX?)都有比較好的支援。

- Storm admits that War Thunder tanks did influence WG in making some plan
adjustments
Storm表示隔壁棚的確有些影響WOT的發展方向。

- WG started to plan the DX11 support for the future
WG開始準備未來支援DX11

- for now there are no plans to introduce the T88 (105mm Hellcat) US premium
TD (SS: that is also because it might not appear as a TD at all. In real life
it was actually an artillery vehicle and that’s how the US office wants it
implemented)
目前不打算把T88(地獄貓+105公厘M2榴砲)當作金幣TD。
(SS:這台其實是SPG)

- MTLS will definitely not appear on RU server
RU不會有MTLS-1G14
(對於這台車請看SS前幾天的評論。一台可以在兩秒內噴出四百傷害的T3...)


- Storm states that all the mods for remodelling will stop working in 8.11
Storm表示所有改變模型外觀的mod在8.11都會失效。


--

Bohan:來,兩手放旁邊,キタ━━━(゚∀゚)━━━ !!!!!

--
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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.115.108.65
Z1000       :說好的M-551...1F 01/04 18:39
g3sg1       :那遊戲台灣應該是叫哥薩克2F 01/04 18:44
g3sg1       :還有SU-85B還好阿  我的史詩TD戰鬥章就靠他拿的
WillieHuang :昨晚看到直覺不想翻 XD4F 01/04 18:45
Pegasus99   :各位翻譯辛苦了<( ̄ㄧ ̄)5F 01/04 18:48
condition0  :我的T34最多一場17.5W 淨賺16W6F 01/04 18:49
tai33ru     :超級多...上次有遇過這麼多好像是FTR Q&A...辛苦了7F 01/04 19:32
lsslss      :救世英豪無誤 哥薩克是Cossacks 也是一款很不錯遊戲8F 01/04 19:40
lsslss      :gnomefather咕狗了一下 發現有裝過不過配上真實砲聲
lsslss      :整個遊戲變超吵的www 就把引擎聲模組砍掉了
裝了之後我把遊戲整體音量降到40%,否則語音交談完全被蓋過去...
Pegasus99   :並不打算特別幫開頂但是"視野"很爛的車 ←小漏個字11F 01/04 19:46
fransice7   :SU-85B潮強der,只是仰角好像全遊戲最爛XD?12F 01/04 19:51
Pegasus99   :幫補美LT計劃 http://ppt.cc/XplD 美粉們站起來~13F 01/04 20:00
Pegasus99   :T49特殊的淺線膛炮可能還要官方討論能不能放14F 01/04 20:01
裝90mm M41就解決了。而且數值還是現成的,M48A1的白板砲就是。
Pegasus99   :抱歉我收回上述的改字 翻譯沒錯_(:3 」∠)_15F 01/04 20:09
korsg       :襪靠 被砲塔砸到還會受損 超酷16F 01/04 20:25
Clavius     :Fallout 是《異塵餘生》啦XD17F 01/04 20:47
翻掉出去比較好,畢竟就是個主角從vault掉出去的故事。
forever9801 :T10TD終於要nerf了嗎 WTF應該不會一起nerf吧?18F 01/04 20:48
victor0lynn :所以又不做獨立懸吊啦?19F 01/04 20:49
WillieHuang :獨立懸吊的視覺效果會有,但不是由伺服器運算20F 01/04 20:53
WillieHuang :也不會影響現行的移動模式
※ 編輯: hsinhanchu      來自: 59.115.108.65        (01/04 21:01)
lsslss      :就是個看爽的特效22F 01/04 21:11
WillieHuang :MM那條:『…如果已經在T6帶頭很多場…』原文沒這個23F 01/04 21:12
WillieHuang :意思
WillieHuang :換檔音效說不定會跟『改良移動系統』一起出
cklppt      :前陣子看-G-的成員實況送金幣帳號就有開MTLS-1G1426F 01/04 23:37
cklppt      :還有Pz2J 開這種車基本上就是殺翻天下 不過別說他
cklppt      :根本不想送金幣 他也有開了一場滿技能的小鴨子XDDD
ccc101419   :105mm的地獄貓....幾階啊? 同是六階就太OP了29F 01/05 00:02
Pegasus99   :是榴彈砲喔~ 不會OP吧30F 01/05 00:06
Pegasus99   :M7P有一管 105 mm Howitzer M2A1 不知是不是
leehello    :說好久的社交系統希望趕快出 不然每天就好像在練功一32F 01/05 00:45
leehello    :在wt影片釋出事件之後 我覺定兩邊都支持 有同業競爭
leehello    :wot才不會常常放serb戳 這幾天放出來的大餅比以前
leehello    :豐盛許多 只希望不要再吃書 快點實現

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